Sunday, January 31, 2016

New year progress!

Wet Fire Games:

 The month has gone by quite fast and much of the development was spent on flushing out bugs, combat system, and the first map environment. Additionally there were some features of Unity 5 that needed to be learned including a more in depth knowledge of Atmospheric Scattering and Global Illumination.

Networking:
 So far so good, there will likely be many optimizations as the project continues. The goal is to work mostly from the prototype as it is until the existing game mechanics have been further developed out.

Game Mechanics:

 Spells: Added a new spell for the mage, Whirling Wind Projectile.
Attacking: Working on new casting system that is less RPG like in nature. Currently skills are dropped into skill hot bar and then clicked from there. This new system does not require drag and drop of skills and will serve better for testing game pad support.

Steam Greenlight:

 With great excitement I would like to start mentioning the consideration for releasing a steam greenlight page. Many developers recommend getting the community involved with a game project as early in the process as possible so our intention is to do just that. Within the next couple months I will work towards a more rounded game for an early access multiplayer experience and release the prototype on the future greenlight page. More details to come next month!

Concept Art: New Character!

 Check out the Priestess Concept! The thought behind the Priestess character was kept simple with basic information about the character, i.e. Female, Warrior, Medieval fantasy, Nordic Influences (Viking age), Kind & cheerful Personality yet battle hardened. From this information the Priestess took shape into our newly rendered character concept shown below.


Website:

 You can visit AssaultOnIsegran.com but please keep in mind that it is still in development. Random project status updates and other AOI media can be found living there.

As always you can follow us on Twitter, Facebook and Google+ to keep up to date with our latest developments. If you prefer visiting the website, please continue using www.WetFireGames.com until our new site, www.AssaultOnIsegran.com, launches in the coming months!


Thursday, December 31, 2015

Good bye 2015 and hail 2016 goals! Happy New Year!

Yikes the end of another year in 30mins!

Wet Fire Games:

 The Rig I have been developing on has been upgraded to reduce some development time and testing. Intel Core i7-5930K and a fancy new Intel 400GB SSD NVMe PCIe 3.0 x4 drive (4 times faster than the 1TB SSD being used currently).

Networking:  Taste the cloud!

 Since last months announcement, the project has been tested and operating smoothly so far within the Photon cloud solution. So far... the cloud is delicious. Added in networked components for game mechanics, read next section!

Game Mechanics:

 Functionality added and tested across the network: Looting, NPC's, NPC Interaction, Building, Spells, Attacking, enemy npcs, player & enemy damage/health, mount, resource harvesting, crafting, equiping, currency, shops, and more that we will talk about in greater detail as they evolve.

Concept Art: New Character!

 Check out the Warrior Concept! The thought behind the Warrior character was kept simple with basic information about the character, i.e. Male, Warrior, Medieval fantasy, Nordic Influences (Viking age), Young, newly battle worn in appearance and muscular. From this information the Warrior took shape into our newly rendered character concept shown below.


Website:

 You can visit AssaultOnIsegran.com but please keep in mind that it is still in development. Random project status updates and other AOI media can be found living there.

As always you can follow us on Twitter, Facebook and Google+ to keep up to date with our latest developments. If you prefer visiting the website, please continue using www.WetFireGames.com until our new site, www.AssaultOnIsegran.com, launches in the coming months!

Monday, November 30, 2015

I'm back! And were going into the cloud!

I'm back and pumped to start working on Assault On Isegran (AOI) once again!

Wet Fire Games: Were a real company now!

 I'm excited to announce that we are now Wet Fire Games, LLC. This really doesn't change much of anything for the time alloted to the project, its mostly for tax purposes down the road.

Networking:  Into the Cloud!

 Huge News, the project is moving into the Photon Unity Networing cloud of goodness! There are so many benefits to doing this as a small indie that it was not hard to compare and contrast against our current Raknet implementation (Unity discontinued updates). Essentially with Photon we don't have to manage the backend server anymore to get users connected with each other. Multiple market solutions were considered but I found they were lacking an active community, not fully flushed out, too complicated, or too time consuming.

Thankfully Photon has been continually updating and providing support to the community for Unity and many successful indie games have been released, you can check them out here. Over time many photon networking examples have poped up and with quite a large community the transition should be realtively painless for AOI.

Previously in our June 2015 post, I wrote about Unity's networking solution UNET. This was the logical next-step for AOI. However as I tested implementation of UNET and watched the community attempt to embrace it, I found UNET still early in development and not quite the ready-to-go solution at this time for AOI.

Concept Art: New Character!

 Check out the Archer Concept! The thought behind the Archer character was kept simple with basic information about the character, i.e. Female, Archer, Medieval fantasy, Nordic Influences (Viking age), Tough Personality, Slender in appearance but muscular. From this information the Archer took shape into our newly rendered character concept shown below.


Website: Finally Up!

 You can visit AssaultOnIsegran.com but please keep in mind that it is still in development. Random project status updates and other AOI media can be found living there.

As always you can follow us on Twitter, Facebook and Google+ to keep up to date with our latest developments. If you prefer visiting the website, please continue using www.WetFireGames.com until our new site, www.AssaultOnIsegran.com, launches in the coming months!

Monday, August 31, 2015

Break in August

This past month gave in to a job change for myself that reduced the time available to work on the project. Development should continue again in September! ...

Tuesday, August 4, 2015

Break in July

This past month gave in to a job change for myself that reduced the time available to work on the project. This will most likely bleed into the remainder of the August time frame while I spin up at the new job. However a little more time may be put aside for the project development. As you may already know from our 'about us' section on WetFireGames.com The project is largely considered a hobby due to the time restrictions myself and the others on the project can put in each month. But all that aside lets get into it...

Concept Art

Check out the Mage Concept! The thought behind the Mage character was kept simple with basic information about the character, i.e. Male, Mage, Medieval fantasy, Nordic Influences (Viking age), Bold & Wise. From this information the Mage took shape into our newly rendered character concept shown below.


Website

Still working towards our website goals. The website at AssaultOnIsegran.com will host most of the project status updates and related imagery. Where previously we anticipated the website completion June or early July the goal now is to finish and release this month of August.

As always you can follow us on Twitter, Facebook and Google+ to keep up to date with our latest developments. If you prefer visiting the website, please continue using www.WetFireGames.com until our new site, www.AssaultOnIsegran.com, launches in the coming months!

Tuesday, June 30, 2015


Logo & Concept Art

Check out the new logo! After some thought we decided to light the clean version of our game logo on fire... I know a little extreme right? ...nah.

Unity 5

The remaining bugs have been worked out from last month and we are holding off on upgrading to the new networking features of UNET until Unity has matured it a bit more.

Game Profiles

This month we integrated a new player profile system that holds players characters levels, achievements, steamID, email address, special items or accesses and provides us the ability to manage each user profile down to the items the character has on them. Right now the system is only functional in a demo scene for testing but everything works and we are now ready to hook it up to our main prototype. This will be included in all our future Development Builds and will require users to authenticate with their account before playing the game. This way we know how many of you are interested in the project!

Development Builds

It's taking longer than anticipated but we are making progress on our website. All of the latest prototype builds will be made available at AssaultOnIsegran.com when the website is revealed either late June or early July.

As always you can follow us on Twitter, Facebook and Google+ to keep up to date with our latest developments. If you prefer visiting the website, please continue using www.WetFireGames.com until our new site, www.AssaultOnIsegran.com, launches in the coming months!

Tuesday, June 2, 2015




Logo & Concept Art

The 3rd and 4th character concepts are now complete and also the Assault on Isegran game logo inspired by Old Norse mythology!

3D Modeling

Bringing the concept art to life has begun! After much deliberation on which character would first be introduced into the game, it was eventually determined that the Mage would be our first custom model. The Mage will meet the grounds of our testing land and rigors of combat, we can't wait to start throwing fireballs and casting some really neat particle system effects onto those that try to assault Isegran. The 3D modeling process is no process to be taken lightly as we will be using some next-gen technology, 4k textures & polygon limits up to 100k.

Unity 5

An attempt to update the project in Unity5 is on-going. Some of the bugs from our last attempt have been resolved and there are several more we are working on. The migration is largely influenced by new information released by Unity about new Networking features that Unity is slowly releasing called UNET. We are quite excited to use some of the updated & stabilized networking API. This will add Cloud scale-ability, we have been worried about 1,000+ concurrent users logged into our matchmaking system but this new feature will eliminate our concerns. The system will also allow for real-time global illumination, physically-based shading, new fancy audio capability, 64-bit editor (...drool), and the list goes on. You can head over to unity3D.com to see these new features & improvements in action.

Development Builds

We continue to make progress and we'll ensure the prototype game is available to test so you can see our progress first hand. All of the latest prototype builds will be made available at AssaultOnIsegran.com when the website is revealed either late June or early July.

As always you can follow us on Twitter, Facebook and Google+ to keep up to date with our latest developments. If you prefer visiting the website, please continue using www.WetFireGames.com until our new site,www.AssaultOnIsegran.com, launches in the coming months!