Tuesday, May 31, 2016

Aiming for Greenlight

Wet Fire Games:
  A Demo is almost available. To keep the blog more interesting I will be including some in game GIF files so you can see small captures of game-play. Also We did start putting a page together on indiedb.com you can check out out here:

Assault on Isegran
Networking:
 Currently the AI and combat system mechanics are working over the network. Although they are not perfect this will serve as a acceptable demo.

Game Mechanics:
 A wave system is in place which keeps track of how many enemies are spawned. The enemy wave mechanic allows for timed spawning, quantity, variety and even rewarding exp, currency, and score.

Steam Greenlight:
 As the primary focus, development time heavily geared towards a demo for Greenlight release. I will be listing the objectives and tasks leading up to the release either on the blog or something like Trello but I haven't quite decided yet. Please feel free to comment with any feedback you may have on sharing that type of information.Here is our Archer character in her new poster image.

Concept Art:
 Here is our Archer character in her new poster image.

Website:

 You can visit AssaultOnIsegran.com but please keep in mind that it is still in development. Random project status updates and other AOI media can be found living there.

As always you can follow us on Twitter, Facebook and Google+ to keep up to date with our latest developments. Also you can visit www.WetFireGames.com which currently is a bit outdated but will be updated before the Greenlight release.